Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (2024)

Crimtane Shovel said:

[Charge Gifting]
A +4 to One Hit Wonder (Alastair Dragovich) in the form of gunpowder.
And a +12 to my close business partner Dan D. Daniels. (Sylveone46)

[Main Action]
...The tears have come. And they have went. © takes a deep breath... and buries the emotion. He does not forget, merely displace such feeling for a time when it can be properly expressed.

Anyway uhhhhhh that Black Hole Sun is decidedly Top Priority right now! And as the ©'s have learned before, opposite forces neutralize each other! So clearly, to deal with a Black Hole Sun, one must apply a White Hole Moon! Where'd we get one? Simple! We snuck it in through that window Tazz pointed out. Aspera really needs to close those; the ominous breeze is just annoying.

So, what happens when you slam these two celestial bodies together? Well, we know the Black and White parts become Grey, so that's figured out. If you try putting a Hole inside another Hole it ends up just filling the first trying to dig out the second, so they end up canceling out. And the Sun and the Moon part sadly got lost in the resultant explosion from throwing a Moon at a star. (Thanks to the gravity lock from being a collision of a black hole and a white hole, collateral damage should hopefully be minimum).

Now, what's this Grey gonna do, Weather-Wise? Grey. It's- it's just Grey. Painfully average. Sorry K.A.T.E, I think you're finally going to need to record some actually standard Weather for once.

©, deciding to just rest for the moment, brings down the UNDEFINED BLADE, opening the doors to more allies.

[Entity Commands]
If everyone somehow fails to kill what's left, everyone is gonna go ahead and do that. Otherwise, Heal whoever needs it/Attack Variable Entity.

[Charge]
...[106/200]

Grey.

Shield Person, Indiana Jones, and a Yellow Bloon summoned!

Sylveone46 said:

[ACTION]

The Minecraftian Horde was dwindling. Only the strongest or the luckiest still stood in the face of sheer overwhelming force.

Dan sets down a box of fireworks on the floor, igniting the fuse before kicking it into the final group of Pro-Godmodder Mobs

He points at the group of entities that failed to realize they were already dead with a finger gun.

<![if !ie]> Bang. <![endif]>

As Dan's finger kicks back like a gunshot, the fireworks detonate in a spectacular explosion of color and light.

[SPOIL OF WAR]

Dan Snaps a picture of the Wither with Leshy's Camera right before the Fireworks can truly obliterate it.

[CHARGE]
+12 from Crimtane Shovel

[The Cycle, Perpetuated: 184/240]

With little effort, you wipe out the remainder of the Minecraftian horde! The Overtuned Mob Spawner becomes unstable...

You snap a picture of the Wither just before it vanishes!

Krill13 said:

[RP]

Pebble:

As all Minecraftians in the field are probably erased, I toss a little pebble towards the Overtuned Mob Spawner at "will hurt but not enough to count as an action" speed.

[CHARGE]

+32 after 32 years of laying dormant.

+4 (because I am indeed an honest trader) for a +4 sandwich... questionable transaction but it's still a viable transaction.

Oh man, these moth ninjas must be so good at stealth considering I didn't even notice them until now. I hope that they are successful in their mission.

[42/42] (...yeah it's too good a number to let pass at this point)

[0/???]
+2 to © in the form of a © plushie. (+2 to Crimtane Shovel)
+2 to Dan D. Daniels in the form. Yeah. (+2 to Sylveone46)
+4 to Mischief in a batch of Delicate Flowers delivered only by our finest deliveryman taking the bumpiest route known to deliverykind. (+4 to DreadKnight22)

The stall is set again. 8 +1's for +1's. My mention of it still being gun-proof surely isn't gonna invite any attempts at it. (8+1's up for trade)
(+1 to Banana_The_Second)
(+7 to JOEbobobob)

[ACTION]

The enigmatic ambience of the End influences this action...

As the war with the Minecraftians is nearing its close, a figure with a rather similar shape to one particular being in the field waddles from afar and into the scene...

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (1)
A Faker wants to play...

(As far as its offensive stats go, it deals a paltry 1,000 damage and then a "finisher" similar to Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐, though under a different name and potency of course)

[42 CHARGE USAGE]

<![if !ie]> The war comes to a close, though it is no secret that another shall soon take place; one that perhaps will operate on different rules; rules that perhaps will soon render two certain presences out of any use.

The Original appears where both A New World and The Old World idle by, their contribution to the war... noted, however obvious it may not be. It gazes upon the two with what can be construed as a thoughtful observation; there may perhaps be philosophy quietly ongoing in its stare; one that ponders upon the implications of such worlds existing.

…whatsoever is thought in this session goes undisclosed as The Original then, in motion not seen and will never be, does to the two worlds a deed similarly unseen, but what does occur are the two falling apart into base matter; two lodes of it separated by what they originated from. The Original stands static as both collections then flow into itself; rather, the matter originating from A New World coalesces with The Original's direct form, and the matter originating from The Old World swirls into its scythe, similarly becoming as one.

Upon the end of the process, it stands... relatively unchanged of its function, only augmented in such. Though, one other change seems to have occurred; one pertaining to its moniker.

The Original has become The Idea.

<![endif]>

(Name change from The Original to The Idea. A New World is converted into HP for The Idea and The Old World is converted into an offensive boon, whether it be another set of 666 attacks that can separately trigger another instance of Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐ or some other boon. Any excess charge potency can be expended wherever)

[ENTITIES]

AFTER TURNING THE "MOTH" NINJAS AWAY IN A RATHER ANTICLIMACTIC MANNER BEFORE THEY CAN EVEN INFILTRATE THEIR RANKS (REGULAR OL' "MOTHS" ARE VERY DISTINCT FROM A CERTAIN MOTHKIND AFTER ALL), THE FALLEN MOTHPIRES TRY TO HAVE A LAST FEW NIBBLES AT THE SOON-TO-BE FALLEN KINGDOM OF MINECRAFTIANS.

A Puppy and an Animated Bespectacled Mannequin will smack any enemy that's somehow still alive. That, or it smacks the Variable Entity with either a healing smack if it's not at full HP or a painful smack to the second HP Bar if it is full.

The Snawful Card Dealer heals whoever needs healing.

A Faker tries to join in on the fun, sadly arriving a little too late to probably hit any enemy guys on the field, so it either does nothing or, if its "finisher" can be used for positive effects, it goes to hit/heal the Variable Entity.


<![if !ie]> The Idea moves to the Variable Entity with an intent to do with its strange property of being able to be mended by friendly strikes.

Should its specific ability allow the provision of positive boons to its target, then it delivers such boons to the Variable Entity. If not, then it stops itself before it bestows a curse to its ally.

As well, if ever the Variable Entity is healed back to full, then The Idea strikes its second bar of health, doing with its ability to spawn at a threshold of HP lost, then healing that back up, then repeating that process.

<![endif]>

A Faker summoned!

<![if !ie]> The Idea <![endif]> grows and changes in ways not entirely expected.

Banana_The_Second said:

[CHARGE AND ENTITY COMMAND]:
[95/160]:

Claimed.

+1 to Krill in the form of a meal ticket fluttering down from above, and a 1 claimed in return.

Kirby, meanwhile, sets up his own stall. 3 lots of +4 to go round to literally anyone but Dan D. Daniels. In exchange for a +4. +4 for +4.
Pol also sets up a sign beside the stall.
"NO REPEAT CUSTOMERS PLEASE!"
"UNLESS THE UPDATE IS ALMOST HERE IN WHICH CASE FEEL FREE TO TAKE THE LEFTOVER +4'S."
Oh yeah and then there's a +4 with a dent in it which actually makes it a +3, just +4 shaped. Due to a certain someone's inability to do math. This of course is clearly labelled as having a +3 cost.

1st +4 goes to Defjoe as a wheel sandwich (JOEbobobob). 2 +4's left, along with a +3 in the shape of a +4.

METAL just attempts to watch for entities to protect.
ROOM waits around, before noticing Budge.
..
It floats over to Bless its Regeneration to help its recovery.
MEME does...something idk its ability should've changed by now.
CHEER starts Cheering on...Budge. Specifically some kind of hype cheer that helps them get back on their feet (as in it buffs their regeneration further, hopefully).
TIMED stuns... something, IG. Most likely there'll be no PG entities to stun, but if there is, it'll stun them. Otherwise it just idles.

[TYPOGRAPHY]:
T, I, M, E, and D make TIMED. A stopwatch that can stop entities in time, preventing them from acting...by inflicting chronologically flavoured Stun on them (this is mechanically identical to the normal Stun).

C, H, E, E, and R, meanwhile...

(which Joe technically did give to Pol and Kirby along with the rest of their letters some time ago as evidenced by this quote

)

...are used to make CHEER. A flamingo bird of sorts with pom poms that kind of resembles a certain Pokémon...
...
Well this guy just cheers on fellow entities, giving them a buff to a stat that makes them work kind of like Norm's Heart, in that their cheering effect only works for as long as they're actually cheering the entity, no shorter and no longer.

[ACTION AND SPOIL OF WAR]: Finisher.
Pol, staring Dan D. Daniels in the eye, shrugs, as Kirby, sword drawn, runs up with Pol to slash up any straggling monsters, simple as that. Preferably, they try to nail the final mob standing before Dan so they get the spoil of war instead for the trial.

Though if they happen to have action power left over (due likely to insufficient enemies on the board)...then. Pol gathers up all the corpses, sticking them together with flex tape and glue, and enlargens the whole mass, before transmuting all of the corpses into the only true counter in existence to a black hole:
The Black Hole Plug™ (which coincidentally looks juust like your average bath sink plug. But comically oversized specifically to plug up the hole that is the black hole sun).

Pol throws this into the Black Hole Sun to help © disable it.

Oh, and Tubby Custard is used to overheal the ROOM.

TIMED and CHEER summoned!

You assist in shutting down the black hole before it gets worse!

Dinfinity said:

from the black hole sun
You all shall run
for the blight of spaces recollection
I SUMMON DOWN THE [ASTRAL INFECTION]

wafer infects the horde with astral infection

The horde is already dead, and the Black Hole is already plugged!

Robot # 207 said:

[Spoil of War]
Another ejection, another vehicle transfer, this time the Squirrel Boards the Medium Tank

[Unit Creation]
[Defense Mech Upgrade 0/12] +12 from Charging
An upgrade to the Defense Mech, doubling its stats and turning it into the Guardian Mech, the True Form that was originally in the Blueprint
5 CP of HP, 4 CP Armor, 1 CP Regen, 2 CP of Reaction fire x2
= 10 CP of HP, 8 CP Armor, 2 CP Regen, 4 CP of Reaction fire
[Guardian Mech 24/24] HP: 50,000/50,000, Armor: 4,000?, Regeneration: 2,500, Reaction Fire: 4,000?

[Tiny Tank 0/2] +2 from Charging
Immediately after the Tiny Tank is destroyed The Mech Throws another Tiny Tank over the remains of the previous one, it is thrown partially built but completes just before it lands, thus easily absorbing the impact
HP: 2,500, Attack: 1,250, Armor: 2,500

[Energy stores 6/?] +2 from Charging
[Energy stores 8/?] --> [Tiny Volatile Factory 0/4], [More Containers 0/4]

[Tiny Volatile Factory 0/4]
The Factory that was sucked up by the Black Hole is quickly replaced by another, The Block Army cares not for Casualties. (this one makes turret blocks)

[More Containers 0/4]
The Mech constructs additional containers, both types now have one more container

[Action]
"It's been a while since I've done this huh?"
The Mech stands between its allies and the remaining Minecraftians (Or the Black hole if its the only danger remaining).

The Mech Falls apart and Reassembles into a Thick Defensive Wall, the front side is covered in multiple layers of basic blocks, armor blocks, and Void Armor Plates at the outermost layer absorbing any damage heading towards non PG entities.
"Feels good to be blocking again"

[Unit Action]
If entities that can deal damage have no other targets they will heal the Variable Entity instead of Idling

The Artillery fires at an enemy that still stands by the time its turn rolls around, otherwise it just beats the Decay
The Spider Tank stays aware and shoots any available targets
The Base keeps expanding and withering
The Repair Pillar heals The Thunderskin and the Mother of Ants, it continues its stalemate with the Decay
The Guardian Mech Guards the Memory of a Regent, to atone for not being able to Guard King Knight. it swings the Mace if necessary, but mostly just guards the Regent
The Cube finally takes action and guards The Variable Entity
The Armor Containers guard the Medium Tank
The Turret Containers guard the Medium Artillery
The Volatile Factories keep building
A single Turret Block gets ready to aim at an enemy

[Shield Bubble Pillar 0/8]
+4 to The_Nonexistent_Tazz (this clears all charge debt, as long as the Core Block only receives +2 from Tazz this turn)
+2 to DreadKnight22, this clears all debt with Mischief when combined with the +2 from last turn

+10 to Crimtane Shovel from giving Construct © a big Battery Block to power up its Core

Norm's Heart: Operating the Medium Tank

Guardian Mech upgraded!

You build yourself up as a defense against incoming attacks!

RazorTyphoon said:

[Action]

Since my motivation to type alot isn't up right now and I want to get the action in now.

long story short: I just edit the upcoming post to have healed Budge's HPs to its best (aka healing it via post editing).

Also I might aswell pick up my exalted god's horn since its better than having no spoil.

[Charge]

[64/416]

[Entities]

Budge regenerates.

You heal Budge by 60,000 HP on each healthbar! You gain 1 Wax!

JOEbobobob said:

<![if !ie]> MAN A SNIPER TRIED TO ASSASSINATE ON THE ORDERS OF PROBABLY-A-FORESHADOWING-OF-JOHN-DRAGON sneered at the transforming DefJOE. Apparently, he has been slacking on his MASTER THIEFly training, so he couldn't even steal a dropped health point from a few minutes in the future, despite becoming so much more powerful. Other than that, however, this situation was fine. FELLA WHO BODYSLAMMED HIS UNCLE BENEVOLENTLY may have overestimated the skills of His allies, but He was also smart enough to see all the opportunities this offered, which would allow even His unskilled allies to accomplish their arbitrary goal. That would have to wait, however; INDIVIDUAL WHO MARY WRIGHT DID A GOOD JOB OF BIRTHING BEFORE SHE DIED knew that Cake Guy could not be trusted to follow slightly complicated directions, such as FELLA WHO CLAIMS SEALIN' HIS PSYCHIC POWAS IS A SERIOUS CRIYEM's new plan, and besides, there was no time limit on this new plan which DEDUCER THAT SECRET BASES HAVE ONLY 1 ENTRANCE SO PEOPLE ARE ON THE ROOF had deduced, because if there was, He would have told DefJOE and done it last turn, of course.
MAN WHOSE UNCLE RIPPED PIECES OUT OF A ROOF AND ATE THEM, AS ONE DOES, of course, considered telling Cake Guy to steal the Godmodder Health Point from the Spawner. However, FELLOW WHOSE GUN FEATURES A PUMP-ACTION GRENADE LAUNCHER did not do this. FELLOW PERFECTLY CAPABLE OF BALANCING ON MOTORCYCLE BACK WITH ONLY LEGS did not do this because He know Cake Guy would not be good at it, and also, would mostly waste it, on cakes. If GUY WHO HOBOSEVEN WONDERED IF HE 'f*ckED' manipulated Cake Guy into not doing this, it would get harder to manipulate Cake Guy in the future, and there might come a time when He needed to manipulate Cake Guy on short notice. For this reason and also other reasons, USER OF CANADIAN JUDGE INTESTINES FOR ROPE (REMEMBER HE IS PSYCHIC) would instead tell Cake Guy to do a different thing. He would tell Cake Guy to order a Pizza. This was the right thing for Cake Guy to do. It was the right thing because Cake Guy was not competent enough for efficient HP theft, and also because the Mob Spawner was doomed to Dan D Daniels, and the variable entity would be healed by the C's. Cake Guy would be ordering a Cake Pizza. This was not the right kind of Pizza, but manipulating Cake Guy to order another pizza would make it harder to manipulate Cake Guy in the future. This is why FELLOW ANNOYED BY FOOLISH CHILDREN BLOCKING HIS LINE OF FIRE was not doing that.
Someone less smart than Him might think Cake Guy could not do this, because Cake Guy could only use his increased power as a MASTER THIEF to steal things, and not for other purposes. However, THROWER OF GRENADE IN SUCH A WAY THAT IT WOULD MERELY SEVERELY INJURE THE TARGETS was much smarter than that, and knew otherwise. In order to steal a Cake Pizza, it needed to exist. Only Cakebaker Pizzas existed before, not Cake Pizzas. Thus, ordering a pizza was an action that could benefit from the skills of a true MASTER THIEF. Also, Cake Guy had no money and therefore would take the Cake Pizza without paying. In most places, they have a term for buying something without paying: it is called stealing. This is why it is stealing for Cake Guy to do this, and why Cake Guy just succeeded at doing it.
<![endif]>

[TL;DR: [REDACTED PER PROTOCOL 4000-ESHU] IS DISAPPOINTED IN DEFJOE BUT STILL GONNA DO THE THING LATER. CAKE GUY IS STILL NOT COMPETENT, SO HE CONVINCES CAKE GUY TO ORDER A CAKE PIZZA FROM PIZZASMCPIZZAS, WHICH WILL BE QUITE POWERFUL BECAUSE PLAYER POWER IS VERY HIGH AND CAKE GUY'S DESTINY INCREASES HIS FURTHER BY AN ARBITRARY AMOUNT.
[REDACTED PER PROTOCOL 4000-ESHU] ARGUES THIS IS INDEED THEFT, AS 1) THINGS MUST EXIST TO BE STOLEN, SO THE ACT OF ORDERING IS PART OF THE THEFT, AND 2) TAKING SOMETHING WITHOUT PAYING IS A TYPE OF STEALING, SO THIS IS INDEED STEALING.
(ALSO, HE SUPPRESSED ANY OF CAKE GUY'S NARRATION OF THE ACTION FROM HAPPENING.)]

[ENTITIES:
[REDACTED PER PROTOCOL 4000-ESHU] KEEPS AN EYE OUT FOR PROBLEMS, TARGETS FOR EFFICIENT INTERVENTION, OR THINGS THAT REQUIRE A NARRATIVE TOUCH, BUT I EXPECT THIS TO BE A QUIET ROUND WITH THE SPAWNER DESTROYED AND BLACK HOLE SUN HANDLED. IF UNUSED INFLUENCE DECAYS OVER TIME, THE DECAY IS USED TO ENHANCE THE THEMED PIZZA I GUESS?
THE VARIABLE ENTITY PRODUCES ANY ORDERED PIZZAS, OF COURSE. IT ALSO USES ITS ATTACK TO HEAL THE MIDDLE HEALTHBAR, AND SUMMONS A CURING CAKE (TO CURE STATUSES) AND A BIACAR.
ADDITIONALLY, IT BODYGUARDS AGAINST TZAORAY'S ATTACK THIS ROUND, IF KRILL'S AND C'S ATTACKERS ARE ORDERED TO PAINFULLY HEAL IT(WHICH I ASSUME THEY WILL BE.)
THE CREWMATE HELPS WITH ONE OF THE CAKES.]

0/30 RANDOMIZECHARGECONTENTBYCHARACTER.BAT
16/16 SHORTTERMCONCERNS.BAT
MEMORY OF A BOATMAKER RECEIVES +700 MHP, AND ALL C'S RECIEVE +1 MHP. EACH GRAVE ALSO GAINS 100 MHP. THIS SHOULD COST ABOUT 0.54 CP; SPEND THE REST OF THE FIRST CP ON MORE MHP FOR HOLLOW C.
1 CP IS USED ON AN ENTITY WITH NEGLIGIBLE CHP, >700 MHP, AND THE ABILITY TO SACRIFICE HP FOR PREVENTATIVE MEASURES, DIRECTED TO JOIN C'S SIDE AND PROTECT THE GRAVES.
MEMORY OF A REGENT GAINS 20,000 MHP, COSTING >2 CP.
THE REST SUMMONS A BODYGUARD FOR C, EXCEPT INSTEAD OF A TRADITIONAL, NIGH-ALWAYS-NULLED BODYGUARD, IT'S AN ENTITY WHICH CAN SACRIFICE HP FOR PREVENTATIVE MEASURES. IT HAS 700 MORE MHP THAN CHP.

11/11 SHORTTERMCONCERNS2.BAT +4 FROM POL/KIRBY, +7 FROM KRILL
THE CREWMATE IS UPGRADED INTO A CQ CREWMATE (CLOSE QUARTERS CREWMATE), GAINING INCREASED POWER BUT BEING RESTRICTED TO ACTIONS WITHIN SOME SMALL NUMBER OF ENTITY-LISTING SPACES. IT ALSO HAS THE ABILITY TO MOVE UP OR DOWN THE ENTITY LIST AT SOME RATE; EITHER IT'S A FIXED AMOUNT UNDER ENTITYORDERING CONTROL, OR IT'S NOT UNDER CONTROL IN ORDER TO FURTHER INCREASE THE POWER OF THE CREWMATE'S RESTRICTED ACTIONS.

ALTERNATIVELY, THE VARIABLE ENTITY GAINS THE GROUPIE'S EFFECT.

+4 TO POL/KIRBY
+7 TO KRILL
+1X5 TO THOSE WHO +1 ME. I CONSIDER THE CHARGE EXPENDITURES ABOVE TO BE SUFFICIENT REPAYMENT TO C FOR ATTACK-HEALING THE VARIABLE ENTITY.

You order a pizza!

Entities upgraded! Variously.

DragonAegis said:

[Relic Bearer 39/

64

71] (+16 from trading with FastoDash)
+16 to anyone who would like to make a +16 trade (FastoDash)

Tom Sawyer takes 100,000 FOUNDRY and pours it out, making a heap of recycled wood pulp.
This wood pulp was many things; part of a house, part of a pencil. Part of a good book, or a bad book.
It could've been a story about time-travel, or about specialized devices going rogue.
It could've been about ghosts, or magic, or someone's math homework.
It had a long history to it.

And Tom Sawyer uses their action to draw that history out of it.
The pile of recycled wood pulp suddenly shines, and an ethereal substance is drawn from it.
The substance feels otherworldly. It's like it came not only from another universe, but from another time as well.
Tom Sawyer takes their Essence of Recycled Wood Pulp and stores it in a jar for later shenanigans.
They also store the now empty Recycled Wood Pulp in a different jar.

Sadly, Tom Sawyer has no entities to order. I'm sure that will change later!

Recycled Wood Pulp in a Jar and Essence of Recycled Wood Pulp in a Jar created!

Toby Faux said:

It looks like I lost some of my entities...
Well, Get ready for another one!

(Wait, I have to attack first?)
Toby sets up a device that makes Villager noises.
Intrigued, the Vindicators follow it...
Due to this particular group seemingly having subpar AI, they wander into a pit full of anti-vindicator spikes.
===================================
Toby orders The Culmination to attack the Warden.
=========================================
Stasis Array 100/100
A gigantic array of antennas appears, connected by a complex set of wires.
Static electricity fills the air...

Stasis Array 250,000 HP, rest goes to Stun

The Vindicators are already dead!

Stasis Array summoned!

FastoDash said:

[ORDERS]
The Humble Naturalist and Memory of a Regent, if needed, attack whatever is left.
The Vine Trellis and Plant play some Plant Tic-Tac-Toe.

[CHARGE]
New Fort Bastion [48/80] (+16 from Tom Sawyer)
+16 to DragonAegis in the form of a coupon to Fasto's +1 Stand.

Post acknowledged!

Alastair Dragovich said:

Gunpowder floats into view of the One Hit Wonder, and he gets an idea.

"THANK YOU SO MUCH! Here!" The One Hit Wonder yeets to Crimtane Shovel 4 CP worth of dollar bills in a large wad of cash.

And so, with the groupie's knowledge, we now have...

40/40 PYROTECHNICS!

With a roar, they burst to life, doing AOE fire damage to anything unfortunate enough to be near the Warden - and presumably the warden itself!!

Realizing that there's a lot of injured entities around, the One Hit Wonder looks to The Groupie.

"Know how to treat wounds?"

And so, strumming some calming tunes while the Groupie takes care of some of the nastier damage and actually helping bandage and disinfect various entities, the One Hit Wonder's action goes towards AG triage this turn!

They leave behind +6 CP for The_Nonexistent_Tazz, +3 CP for JOEbobobob, and +3 CP for King_Fuffy in the form of medical supplies!

And while it has no charge... the next project looms... Somewhat. The junker sputters and clunks, revealing just how much work is needed.

0/45 TOUR VAN

Escalation is a bit silly, ain't it?

PYROTECHNICS! summoned!

You perform triage! You heal many of the lightly wounded entities!

tzaoray said:

Action: Man that crab was delicious It's such a shame that I will never eat something like that again. As I reflect on this, I end up slipping on nothing at all which causes me to hit my head so hard that it gives me an idea! Hollow © isn't REALLY hollow if he still has oxygen right? I start thinking of a way to sneak up on and choke him to death, but wait a minute, why would I sneak up on him? Thats just crazy! I've seen enough movies to know that the best suffocation is the one that is near instantaneous!

So I near instantaneously shove a plastic bag with water onto his head, then I shove a plastic bag with no water on his head, then I shove a recycling bag on his head, then I shove a shopping bag on his head. But thats not suffocating enough so I wrap a tie, a clip on tie, a skinny tie, a bolo tie, a incredibly tight belt, a scarf, a garrote, a thicker garrote, a thick rope, a torn leather jacket, and a green anaconda around his neck. I pull all of this sh*t as hard as I can with one hand while stuffing the poor guys face with a pillow in the other. Hopefully all of this can make Hollow © truly hollow of oxygen.

Your attack bounces off of the Core Block's massive wall, having no effect! You gain 10,000 TORQUE, though.

DreadKnight22 said:

[Main Actions]
Mischief condenses his power, prepping for the next fight.

The Pipis Cannon is fired, releasing a Pipis wearing a jester cap.

[Entity Action]
The Void Given Focus focuses.

[Charge] [42/65] Shade Cloak

The remains of the Delicate Flowers sent by [Billions of Names], bumped to destruction, are scattered about the fountain from earlier, adding some ambience to it.

The debt returned from the Core Block is also absorbed.

+4 is sent to Krill13 in the form of a shipment of mothly cloaks.

+4 is sent to Robot # 207 in the form of a number of adornments, to be added to armor for style.

+5 is traded with JOEbobobob

+3 is sent to Sylveone46 is the form of a nice hat formed of shadow.

Pipis Cannon fired!

~~~

The Overtuned Mob Spawner fizzles, beginning to burn out as it overloads! In a burst of fire, it ejects the spawn egg from itself, causing the egg (white-hot from the strain) to bounce across the floor, landing at Toby's feet and merging with Blizzard Midbus's Crown! The spawner itself, still glowing with the faintest bit of power, looks like it's on the verge of falling apart.

Suddenly, a massive vortex in time opens! It swallows up the Spawner and immediately vanishes! ...Wonder where it went. After that, though, a strange wave of power passes through the room. In front of each of you, a certificate manifests into existence! It appears to be a commendation for resolving time loops and preventing deadly paradoxes, signed by... time itself? Also good for 10% off at supermarkets, apparently.

The ©s set to healing their allies, getting them all to full HP!

MEME's abilities change! CHEER cheers on the Repair Bubble Pillar this turn! ROOM boosts Budge's regeneration! The Repair Bubble Pillar heals the Void Given Focus, the Humble Naturalist, and Budge! The Tiny Volatile Factories spawn more Blocks! Budge regenerates! The Memory of a Regent regenerates! The Ring-Yew gives its blessing to Budge! The Variable Entity is healed to full HP by various painful heals! The BIACAR bakes a Curing Cake with the help of Cake Guy's Cake and the CQ Crewmate!

The Snawful Card Dealer heals A Puppy and an Animated Bespectacled Mannequin!

As the smoke clears from the room, the wall behind the raised platform that held the Overtuned Mob Spawner crumbles, revealing a set of stairs! The party climbs them, advancing into... Wow, this room is dark. You regard the darkness for a bit, before a familiar face emerges...

The Doctor: Ah, Adventurers.

The Doctor laughs a bit as he stares at you. In one hand, you see the Sacred Black Rod, plain and unadorned. The red eye on his hat stares at you, unrelenting. On one side of it, you can see a marking in the shape of a dragon. On the other... a glowing black Σ.

The Doctor: I take it you've been hard at work?
The D
octor: Well, I commend your tenacity. Unfortunately, this is where your fight ends.
The D
octor: You see, with the power of the Demon Crown and the Sacred Black Rod combined, there is only one truth that remains in this world.
The D
octor: And that truth is thus: I am unstoppable.

Four pairs of red eyes suddenly appear in the darkness. Misery and Balrog, along with a pair of faces you don't recognize, emerge. Then, the entire Uberspire shakes as a large, somewhat spherical entity emerges from the darkness behind them. The Doctor laughs again.

The Doctor: Goodbye, Adventurers.
The D
octor: I shall endeavor to make your defeat swift.

The Sacred Black Rod doubles in length as The Doctor's cohorts charge at you.

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (2)

~~~

Aspera [GM]: 5/50 HP, Godmodder

Itinerary:


AG: Destroy Aspera!
AG: Defeat the Minecraftian horde!

N: Seek out your personal objectives.
PG: Protect Aspera!
PG: Fight with the oncoming horde!

Battlefield:

Sacred Ground: Caused by the presence of a Sacred Black Weapon. It is not possible to bodyguard on this floor.
Speed of Thought: The Doctor can see everything and thinks much faster than the average person. As such, he will definitely always see you coming. Players deal halved damage to The Doctor (but not his other bodies).
Grey: Grey. At the end of each round, grey.

Decay: Deals damage at the end of each turn until it's dispelled or the afflicted entity dies. Can be dispelled by actions.
Stun: If Stun is equal to the afflicted entity's current HP, all Stun is removed and that entity does not act or reduce cooldowns this turn.
Bleed: Deals damage at the end of each turn. If Bleeding is not applied on a given turn to the afflicted entity, it is dispelled entirely after the entity takes damage.
Fear: The afflicted entity deals reduced damage each turn equal to total Fear. If the entity has more than one attack, this effect still only applies once, although it can apply to more than one attack if it is higher than the damage dealt by one of the attacks.
Distraction: The afflicted entity deals reduced damage each turn equal to total Distraction. If Distraction is not applies on a given turn to the afflicted entity, it is dispelled entirely after the entity attacks.


Entities:

The Doctor

[PG-BOSS-Σ][ROD]: HP: 10,000,000/10,000,000, Attack: 250,000x4, Sacred Black Rod, Sight Lines, Light Weight, Σ

The Doctor:
Sacred Black Rod: The Sacred Black Rod allows The Doctor to control multiple bodies at once. He now possesses the bodies of Misery and Balrog, as well as two androids named Quote and Curly Brace and a large entity known as the Core. Misery, Balrog, and the androids cannot be defeated, and attempting to damage them will only apply Stun, but this can be useful for preventing them from dealing damage. The Core can be destroyed like a normal entity, but does not have to be destroyed to end the fight.
Sight Lines: The Doctor's attacks deal 10,000 less damage for each entity between the target entity and the closest of his bodies.
Light Weight: Actions can be used to forcibly move Misery, Balrog, or either of the androids. They will also move at the end of each turn, unless they were stunned this turn. The Doctor and the Core may not be moved.
Σ: When this entity is defeated, Aspera takes 1 damage.

The Core:
Crash And Burn: If The Core dies, Misery, Balrog, Quote, and Curly Brace become permanently stunned. This ability ignores the effects of Tow Cable.

Misery:
Summon Swarm: Summons 100 Summoned Bats.
Black Lightning: Deals 25,000 damage to all entities in Range 4.
Slay Crewmate: Deals 500,000 damage to any entity that is or resembles a Crewmate within Range 3.

Balrog:
Huzzah!: Deals 50,000 damage to all entities in Range 5 below Balrog.
Launch Missile: Deals 20,000 damage to three random entities within Range 5.

Quote and Curly Brace:
Spur: Deals 40,000 damage to the first four healthbars it encounters, either above or below. Can hit multiple healthbars of a single entity.
Nemesis: Deals 200,000 damage to the first healthbar it encounters, either above or below.
Tow Cable: Quote and Curly Brace are attached to each other by a tow cable. The one on top fires above, the one on the bottom fires below. They move in tandem and switch places on each move, even if that move is forced. Additionally, only one of them can be stunned at a time. If both would be stunned, whichever has more stun is the one stunned on that turn.

The Core [PG]: HP: 15,000,000/15,000,000, Attack: 100,000x4, Crash And Burn

Shadow Knight [©]: HP: 75,000/75,000, Attack: 18,750, gains 25,000 HP and 6,250 Attack when another Shadow dies, Shadow
Shadow Rook [©]: HP: 120,000/120,000, Attack: 7,500, gains 40,000 HP and 2,500 Attack when another Shadow dies, Shadow
Memory Of A Boatmaker [©]: HP: 51,000/51,000, Attack: 10,000
Shield Person [©]: HP: 7,000/10,000, Armor: 1,000
Indiana Jones [©]: HP: 50,000/50,000, Attack: 10,000, applies 50,000 Stun
Yellow Bloon [©]: HP: 1,000/1,000, Attack: 250, spawns 1 Green Bloon on death, Crowd
Material Disassembler ©: HP: 21/21, Action Power: 15,000, actions are more effective against crowds of entities
Ouroboros ©: HP: 26/26, Action Power: 10,000, Cycle of Life: Healing actions are twice as effective if the last action applied Decay, currently INACTIVE; Cycle of Death: Damaging actions apply Decay equal to half the damage dealt if the last action was a healing action, currently ACTIVE
Hollow ©: HP: 18/18, Regeneration: 5, Confer Health: May sacrifice any number of HP points to heal entities or other ©s
Gravekeeper ©: HP: 21/21, In Memory: When any non-[PG] entity not summoned by another entity dies, spawns a Gravestone with 250 HP that heals all [©]-aligned entities by 100 HP.

Gravestone(x7): HP: 250/250(x7), Restoration: 100​

Grave Guardian [© - AG]: HP: 5,000/5,000, Melt Prevention: This entity may die to convert its HP into Preventative Measures, at a ratio of 2:1.
Gate Guardian [© - AG]: HP: 4,000/4,000, Melt Prevention

pipis [Mischief - AG]: HP: 20,000/20,000, will deal 50,000 damage to The Doctor next turn
pipis [Mischief - AG]: HP: 20,000/20,000, will deal 50,000 damage to The Doctor next turn
Void Given Focus [Mischief - AG]: HP: 349,000/350,000, Dodge: 15%, Attack: 60,000, Focus: 20,000 (+10,000/turn); Can choose to not attack to gain an additional 60,000 Focus; Focus may be spent to strengthen the Void Given Focus's attack for the turn, and is also spent as Deathrattle when Void Given Focus dies, Decay: 1,000

MEME [Pol and Kirby - AG]: HP: 59,000/60,000, Healing: 25,000, Attack: 25,000, abilities change every turn, Decay: 1,000
ROOM [Pol and Kirby - AG]: HP: 95,000/90,000, Blessing: II, provides a very powerful single-turn buff to a target every two turns
CHEER [Pol and Kirby - AG]: HP: 100,000/100,000, Cheer: Each turn, an allied entity gains 20,000 Attack for that turn, or 20,000 Healing if it has Healing
METAL [Pol and Kirby - AG]: HP: 90,000/90,000, Preventative Measures: 10,000
TIMED [Pol and Kirby - AG]: HP: 70,000/70,000, applies 70,000 Stun

Balrog [PG]: HP: 750,000/750,000, Huzzah!: II, Launch Missile

Medium Artillery [Core Block - AG]: HP: 24,000/25,000, Attack: 6,250, Regeneration 2,500, unspent Regeneration becomes Attack for the turn, Decay: 1,000
Tiny Tank [Core Block - AG]: HP: 2,500/2,500, Attack: 1,250, Armor: 2,500
Medium Tank [Core Block - AG]: HP: 20,000/20,000, Attack: 55,000, Regeneration: 2,500, Armor: 2,500, Norm's Heart
Spider Tank [Core Block - AG]: HP: 20,000/20,000, Dodge: 20%, Armor: 1,000, Attack: 2,500, Regeneration 2,500
Tiny Plane [Core Block - AG]: HP: 500/500, Attack: 1,250, Dodge: 90%
Auto-Expanding Base [Core Block - AG]: HP: 8,250/9,250 (+1,250/turn), Regeneration: 500, unspent Regeneration becomes Attack for the turn, Cab Ejector: Armed, Decay: 1,000
Repair Bubble Pillar [Core Block - AG]: HP: 15,000/16,000, Regeneration: 1,000, unspent Regeneration becomes Attack for the turn, Healing: 5,000 AoE, Cab Ejector: Armed, Decay: 1,000
Guardian Mech [Core Block - AG]: HP: 50,000/50,000, Armor: 4,000, Regeneration: 2,000, unspent Regeneration becomes Attack for the turn, Reaction Fire: 4,000
The Cube [Core Block - AG]: HP: 110,000/110,000
Armor Block Container [Core Block - AG](x2): HP: 5,000/5,000(x2), spawns an Armor Block for each 500 HP lost
Turret Block Container [Core Block - AG](x2): HP: 5,000/5,000(x2), spawns a Turret Block for each 500 HP lost
Tiny Volatile Factory [Core Block - AG]: HP: 5,000/5,000, summons one Turret Block per turn, Deathrattle: downgrade for one of its killer's allies
Tiny Volatile Factory [Core Block - AG]: HP: 5,000/5,000, summons one Armor Block per turn, Deathrattle: downgrade for one of its killer's allies
Turret Block [Core Block - AG](x3): HP: 500/500(x3), Attack: 250
Armor Block [Core Block - AG]: HP: 1,500/1,500

Some of the Core Block's machines come equipped with a Cab Ejector. If an entity with an Armed Cab Ejector reaches 0 HP, it will regain 100 HP and the Cab Ejector will become Inactive. While the Cab Ejector is Inactive, the entity has no abilities. When an entity with an Inactive Cab Ejector reaches max HP, the Cab Ejector will become Armed again and the entity will regain its abilities.

THE CULMINATION OF MY BEING [Toby - AG]: HP: 129,000/130,000, Attack: 20,000, Your Power: 90,000 (+10,000/turn, unleashed in a single powerful blow on death), Decay: 1,000
Stasis Array [Toby - AG]: HP: 250,000/250,000, applies 250,000 Stun per turn

Budge, the Overloaded [Ian - AG]: HP: 59,000/60,000, 59,000/60,000, 159,000/200,000, 161,500/200,000, Regeneration: 2,000 per healthbar, unspent Regeneration becomes Attack for the turn, Attack: 30,000 per Healthbar above 50%, Debugging: Using the Exalted God's Horn on Budge will only exhaust one of its healthbars, Rollback: When this entity dies, it respawns but without this ability, Decay: 1,000, Ring-Yew's Blessing

Vine Trellis [Fasto - AG]: HP: 10,000/10,000, Mana: 2 (+1/turn)
Humble Naturalist [Fasto - AG]: HP: 24,000/25,000, Attack: 2,500, Mana: 2 (+1/turn), Decay: 1,000
Plant [Fasto - AG]: HP: 20,000/20,000
Memory of a Regent [Fasto - AG]: HP: 170,000/170,000, Armor: 10,000, Regeneration: 20,000, Attack: 5,000x3, Mana: 5 (+5/turn)

The Ring-Yew [The Pendulum - AG]: HP: 40,000/40,000, Encompass, Both Queen And Palace

Encompass: Heal an entity for 2,500 HP. Until the end of next turn, it has Ring-Yew's Blessing. If that entity takes damage, Ring-Yew's Blessing becomes Ring-Yew's Fury.
Both Queen And Palace: At the end of the turn, summon a Bee with 1,000 HP and 1,000 Attack. Also summon another Bee for each entity with Ring-Yew's Fury, then remove Ring-Yew's Fury from all entities.

Bee [The Pendulum - AG](x2): HP: 1,000/1,000(x2), Attack: 1,000
The Thunderskin [The Pendulum - AG]: HP: 41,000/50,000, Attack: 1,000x5, Beaten Yet Beating, Heart Unceasing, Decay: 9,000, Ring-Yew's Blessing

Beaten Yet Beating: The first time The Thunderskin is attacked each turn, it counterattacks.
Heart Unceasing: Whenever one of The Pendulum's entities dies, The Thunderskin gains an additional attack. Entities summoned by other entities, such as Bees, do not count for this ability.

The Mother Of Ants [The Pendulum - AG]: HP: 49,000/50,000, Attack: 8,000, Open Wounds: Attack applies 2,000 Bleed, Decay: 1,000

Quote [PG]: HP: 500,000/500,000, Spur, Tow Cable
Curly Brace [PG]: HP: 500,000/500,000, Nemesis, Tow Cable

[REDACTED PER PROTOCOL 4000-ESHU] XYZ [JOE Cake OF THE MOTHPIRE - AG]: HP: Enough, Narrative Manipulation: Plenty
Variable Entity [JOE Cake OF THE MOTHPIRE - AG]: HP: 199,000/200,000 + 104,000/105,000 (spawns a Variable Pizza every 5,000 HP lost) + 99,000/100,000 (Dodge: 50%), Regeneration: 1,000 per healthbar, unspent Regeneration becomes Attack for the turn, Attack: 12,500 (II), EXPLOSION TAGS: 23,999, Current Form: Cake Guy's Cake, Cab Ejector: Armed, Painful Healing: Attacking entities may choose to instead heal the Variable Entity, Safety Net: IF THE THIRD OR FOURTH RULES OF MASTER THIEVERY ARE BROKEN, THIS ENTITY WILL SUFFER IN THE PLACE OF THE OFFENDING MASTER THIEF, Decay: 1,000

Cake Guy's Cake: Spawn a Cake entity worth 0.5 Charge. Also spawn a BIACAR (does not apply to copies of this entity).
MOTH PALADIN NOVICE: Generate 8,000 EXPLOSION TAGS. 1,000 Attack. 1,000 Healing.
PizzasMcPizzas Storefront: 30% chance to spawn a Pizza entity worth 1.5 Charge. Additionally (on this entity only and not any copies), if this form is taken at the end of the turn, at the start of the next turn ANY PLAYER may use their action to order a pizza which scales in power with their action power. If a large number of people order pizza at once, the Variable Entity may take damage from fatigue. This will never kill it.

BIACAR [JOE Cake OF THE MOTHPIRE - AG]: HP: 10,000/10,000, Cakebaking: 1,250
Curing Cake [JOE Cake OF THE MOTHPIRE - AG]: HP: 5,000/5,000, Status-Curing: 2,500
CQ Crewmate [JOE Cake OF THE MOTHPIRE - AG]: HP: 25,000/25,000, can do tasks, Range: 2, Speed: 4
[REDACTED PER PROTOCOL 4000-ESHU]-themed Pizza [JOE Cake OF THE MOTHPIRE - AG]: HP: 5,000/5,000, provides anchoring for Narrative Manipulation
A Pizza [JOE Cake OF THE MOTHPIRE - AG]: HP: 150,000/150,000, Attack: 25,000

THE GROUPIE [One Hit Wonder - AG]: HP: 50,000/50,000, helps out the One Hit Wonder
ELEVATOR RADIO [One Hit Wonder - AG]: HP: 100,000/100,000, applies 5,000 Distraction split among any number of entities
PYROTECHNICS! [One Hit Wonder - AG]: HP: 50,000/50,000, Attack: 25,000 AoE

Heather, Grown Pikachu Cosplayer [Tazz - AG]: HP: 20,000/20,000, Attack: 4,000, Dodge: 10%, Dedicated To Cosplay: III; Boon Of The Crystal Rose: The first attack each turn that would deal 20,000 damage or less is nullified

Misery [PG]: HP: 1,000,000/1,000,000, Attack: 50,000, Summon Swarm: II, Black Lightning: III, Slay Crewmate

THE FALLEN MOTHPIRES [KRILL13 - N?]: HP: NONE/NONE, ATTACK: FIVE THOUSAND TIMES TWO
<![if !ie]> The Idea <![endif]> [Krill13 - N]: HP: 666,666/666,666, Attack: (100x666)x2, Ethereal, Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐, Impending

Ethereal: The Idea's attacks ignore Armor (including negative Armor), Dodge, and other defensive abilities. They also do not trigger Thorns, Reaction Fire, or any similar abilities.
Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐: If The Idea uses 666 of its attacks on a single target, it follows up with a finishing attack against that entity. This can have varying effects beyond damage.
Impending: Something will happen if The Idea acquires six sets of attacks.

A Faker [Krill13 - N]: HP: 77,777/77,777, Attack: 1x777, A The Real, Mark of IIiIIL, I'm Pending

A The Real: A Faker is the real A Faker.
Mark of IIiIIL: If A Faker uses 777 of its attacks on a single target, it follows up with a finishing attack against that entity. This will usually result in loss.
I'm Pending: In 7,777,776 turns, A Faker will detonate, dealing 7,777,777,777 damage to all entities.

A Puppy and an Animated Bespectacled Mannequin [Krill13 - N]: HP: 159,000/160,000, Attack: 37,500, St. Destin's Pen: +50,000 HP, +12,500 Attack, does not actually exist, Decay: 1,000
Snawful Card Dealer [Krill13 - N]: HP: 40,000/40,000, Healing: 15,000, Melt Heal


Players:

LapisLazuli': Vortex [AG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Layn: Layn [AG]
O.R.I.G.I.N.: Decil [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
W32Coravint: W32Coravint [AG]
Noctis-X: Noctis [AG]
Dragonwolf73: Niyr [PG]
rush99999: The English Muffin [N]
Genhack: Grimcloak [AG]
the secret of life is 42 [AG]
Spacelover1: Kita [AG]
KitRougard: Xorm [PG]
Torix: Firestorm256 [AG]

JOEbob: JOE Cake OF THE MOTHPIRE [AG] | carrying the power of Inscryption, some spam, a "Phoenix," and a Matter Converter
Robot #207: Core Block [AG]
DragonAegis: Tom Sawyer [AG] | FOUNDRY: 248,500 | carrying three Scrap Buckets (spend to deal 10,000 damage to a target and nullify their Armor, if any), two Robotic Spider Cookies (prevent one item theft attempt each), an Iron Ball (heavy and SPINNING), some Recycled Wood Pulp in a Jar (it's literally just wood), and Essence of Recycled Wood Pulp in a Jar (has a lot of history)
Crimtane Shovel: © | TRAVELER'S TREE: ██
Banana-Fish: Pol and Kirby [AG] | TYPOGRAPHY: ACE
tzaoray [PG] | TORQUE: 30,000
Toby Faux: Toby [AG] | BEACON: 3,000
Razor_Typhoon: Ian [AG] | ELEMENT: 1 Wax
Dinfinity: Wafer [AG] | Constellation: The World Serpent
Sylveone46: Dan D. Daniels [<0>] | Currently holding two Debug cards (Heal 10,000 HP each?), two Crewmate cards (Strengthen's an entity's best stat), and a Wither card (Apply 2,000 Decay)
Krill13: [Billions Of Names At Once] [N] | PLANE: The End | carrying a capital "I"
FastoDash: Fasto [AG]
The_Nonexistent_Tazz: Tazz [AG] | STAB: 0
DreadKnight22: Mischief [AG]
Splashcat: The Pendulum [AG] | CREATION: 490,000 | DESTRUCTION: 250,000
Alastair Dragovich: One-Hit Wonder [AG] | LAST SONG: READY!
King_Fuffy: Olivia Opal [AG] | CHAOS EMERALDS: RED, GREEN, PURPLE | 4 REMAINING
EndTower: steve uchiha [AG]
_The Reaper_: Bob [AG]

Dragonwolf73:
Destiny: Mastery of Tactics
High-Conductivity Skin

+ Your action power is doubled!​


--- You must give out two charges each turn, and they must both go to [AG] players!​


Krill13:
Destiny: Spawn Point
Ocular Implants

+ Your actions have a 50% chance to be 3x as effective!​


+ All of your actions have their power reduced to 0.5x before all other multipliers!​


+ Entities with dodging capabilities cannot dodge your actions!​


± This augmentation does not affect attacks against Godmodders.​

Monkey Wizard's Staff: +2,000 Action Power.
Chuck Norris's Ten-Gallon Hat: +1,000 Action Power.
Octopus King's Crown: You are very confident.
A Page of Chartreuse Ink: +2,000 Action Power, +1 Charge/turn.

Banana-Fish:
Destiny: Bookkeeper
Oryx's Greatsword: +50% Base Action Power.

Crimtane Shovel:
Destiny: ©
Understanding the Nameplate: Depth

+ Copies you summon have more interesting and varied abilities!​

Understanding the Nameplate: Advanced Capabilities

+ For your action, instead of summoning a new ©, you can transform an existing © into a more powerful form!​


- The abilities of the more powerful form are likely to be at least a little different.​


Razor_Typhoon:
Destiny: Fog Missing Piece
The Flutter Titan's Wing: +1 Charge/turn.

Robot #207:
Destiny: Core Control

Torix:
Destiny: How Did We Get Here?

Dinfinity:
Destiny: Astromancer
The Carnivore's Jawbone: +5,000 Action Power.

JOEbobobob:
Destiny: MASTER THIEF IN THE MAKING

DragonAegis:
Destiny: Strength

Sylveone46:
Destiny: Baptism By Fire

tzaoray:
Destiny: Auto Insurance

Toby Faux:
Destiny: Birdhouse In Your Soul

Splashcat:
Destiny: Creation

The_Nonexistent_Tazz:
Destiny: 235

FastoDash:
Destiny: Green

Alastair Dragovich:
Destiny: LAST SONG KILLS AUDIENCE

King_Fuffy:
Destiny: Beryl

DreadKnight22:
Destiny: Hands of Shadow


Spoils of War:
Misery: Polar Star. Owner: Tom Sawyer [AG]. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 3, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol and Kirby [AG]. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: JOE Cake OF THE MOTHPIRE [AG]. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: Tazz [AG]. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr [PG]. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Unavailable
King Dedede (first fight)/Norm: Norm's Heart. Owner: Robot #207 [AG]. The squirrel that's in charge of providing power for Norm. Never tires. Norm's Heart may be given to an entity, granting it either an additional 50,000 Attack or doubled Attack, whichever is the larger bonus, until it dies, at which point Norm's Heart will become available again. Status: Unavailable
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here] [N]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Available, uses left: 1
The Spamtanic/Spamton NEO: Pipis Cannon. Owner: Mischief [AG]. An arm cannon, ripped off of Spamton NEO. It contains an invasive species of detonating freshwater clam. EACH TURN, the Pipis Cannon may be fired at a target of your choice. A pipis will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: NO COOLDOWN
Overcharged Mob Spawner/Oryx the Exalted God: Exalted God's Horn. Owner: Ian [AG]. Upgrade of the Debug Stick. A golden horn, liberated from Oryx's helmet. Contains a fragment of Oryx's Curse. Once every three turns, it can be used on an entity you control, or someone else's entity with permission, to kill it, dealing its max HP as damage to a target of your choice. At the end of the turn, that entity is then revived, but at 1 HP. Cooldown: III
Helkite Overlord: Shotgun. Owner: Fasto [AG]. A shotgun made of distressingly black metal and distressingly white wood. It seems to have been passed down through many owners. The initials "DK," "GB∞," and "JQA" are carved into the stock. There is only one bullet inside. When fired, this shotgun will instantly kill any one target of your choice. With the exception of Godmodders and other Adventurers, this can target anything on the battlefield and it will not fail. It may only be used once. You could use it more if you found more ammo. You will not find more ammo. Status: Available
THE LORDE/The Evil Wizard: UNDEFINED BLADE. Owner: ©. A sword that seems to be incapable of deciding what kind of sword it wants to be. Once every four turns, it can be used to summon three random entities from the first few chapters of the game. Some entities, like bosses, cannot be summoned by this. Cooldown: IIII
Fawful & Midbus/Overtuned Mob Spawner: The First Spawn Egg. Owner: Toby [AG]. A spawn egg. Unlimited potential rests within. Cooldown: III
P03: Leshy's Camera. Owner: Dan D. Daniels [<0>]. An old-looking camera with a roll of film in it. Once every two turns, it can be used to kill an entity with 10,000 (current) HP or less and convert them to an item in your inventory. This item can be used later for damage or healing based on the entity's stats. Cooldown: II
Ink Sans: Inkbrush. Owner: tzaoray [PG]. A paintbrush covered in various colors of ink. Once every four turns, it can be used to summon a copy of Sans with 10,000 HP, 5,000 Attack, 75% Dodge, and Dodge Exhaustion. Cooldown: IIII

Permanent Upgrades:
Chapter 1: The Great K.A.T.E. A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)
Chapter 3: The Dubious Friendship of a Mirror-Entity. Spending time on the other side of the mirror seems to have made you stronger. The mirror-entity's influence? It seems likely, but you're not sure why. If an attack against a Godmodder is sufficiently creative, it has a chance to deal an additional point of damage.
Chapter 4: OLD_DATA. A block of strange code related to the foundations of reality itself, coalesced into a chunk of black material. Standing near it makes you feel more real. Powers up all players' Destinies, and makes Destiny acquisition quicker.
Trial ε: Exaltation. An inversion of Oryx's already-inverted curse, granting you power for slaying an immense foe. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial Θ: Sacred Black Gun. A gun made of an unknown black material. Shots fired from it never miss, and damage the target conceptually as well as literally. Just being near it makes you feel stronger. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial λ: Sacred Black Wand. A wand made of an unknown black material. It passively absorbs power from nearby allies, and protects the user from harm. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial μ: Sacred Black Cog. A cog that can be inserted into any machine to make it think and run faster. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial π: Time's Commendation. It turns out that if you resolve enough time loops and prevent enough paradoxes, time itself gives you a formal recognition, complete with certificate and a 10% discount at supermarkets. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (2024)

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